One might think that in a game entirely centered on building things, the buildings would be lain out in a sensible manner, easily accessed and informative descriptions would be given. The views for civilization and population are childish and provide little, if any, insight into how to improve your city. In CivCity Rome, that menu system is beyond poor, it is downright useless. It gives us access to our tools, like the new buildings, the data which helps plan our expansion, and the budget which allows us to keep the world we're creating in running order. The menu is the way players affect the world, the way we interact, and the way we progress. When playing a city-building style game, one of the most important features is the menu system. It's far from enjoyable, infuriating is much like the opposite of entertaining, and it's single player, thus opting out of this last component. What CivCity Rome does quite well is the teaching portion, but it fails utterly at every other aspect of what makes a good game. Playing games is supposed to be about enjoyment, learning, and connecting to others.
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